Patch #1 - Co-op fixes.
battleMETAL » Devlog
Main Fixes
- Fix: Co-op 'Ready Up' button kicking player off server - button removed, 'Ready Up' button not needed. Instead, end-of-round countdown timer reduced to 45 seconds.
- Fix: Co-op failed to cycle to next map on mission completion.
- Fix: Co-op players can skip cut-scenes - disabled. game can't reliably track different players skipping cut-scenes at different rates.
- Fix: Co-op maps missing mech / equipment lists. Maps now have the required coop.sav item files for every campaign map.
- Fix: Co-op player names not being displayed correctly on the tactical map.
- Fix: Co-op players should now ALWAYS appear on radar, regardless of radar status or Line of Sight.
Other Fixes
- Fix: Single-player Debrief screen now has a count-down meter before player can press next mission.
- Fix: SVFLAG_SPAWNFAR - this is supposed to pick a random Deploy Point furthest away from the most players. Now it does.
- Fix: Capped FoV maximum to 100, otherwise it broke the cockpit model presentation.
- Fix: Increased heights of Weapon Info panels in the Arming menu.
- Fix: map flag .ignoreSave was being ignored by the save system.
- Fix: DM and TDM servers will now properly cycle through the list of maps defined in sv_maplist.txt.
- Fix: AI would sometimes get stuck targeting a FRIENDLY player with no ability to ditch them as a target.
Files
battlemetal-release-win.zip 254 MB
Version 5 Jan 05, 2021
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battleMETAL
retro-fps action with giant, stompy robots.
Status | Released |
Author | battleMETALgame |
Genre | Simulation, Shooter |
Tags | 3D, Co-op, Mechs, Multiplayer, Retro, Singleplayer, Vehicles |
Languages | English |
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- Particle updates, minor fixes.Oct 26, 2021
- UI 2.0 out now!Sep 17, 2021
- UI 2.0 - statusAug 14, 2021
- Major Release - 2.0.0May 28, 2021
- Hotfix #3 - Crash to Desktop on Graphics Menu.Mar 28, 2021
- Minor Patch #3Mar 19, 2021
- Patch #2 - Network fixesFeb 05, 2021
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