Patch #1 - Co-op fixes.


Main Fixes

  • Fix: Co-op 'Ready Up' button kicking player off server - button removed, 'Ready Up' button not needed. Instead, end-of-round countdown timer reduced to 45 seconds.
  • Fix: Co-op failed to cycle to next map on mission completion.
  • Fix: Co-op players can skip cut-scenes - disabled. game can't reliably track different players skipping cut-scenes at different rates.
  • Fix: Co-op maps missing mech / equipment lists. Maps now have the required coop.sav item files for every campaign map.
  • Fix: Co-op player names not being displayed correctly on the tactical map.
  • Fix: Co-op players should now ALWAYS appear on radar, regardless of radar status or Line of Sight.

Other Fixes

  • Fix: Single-player Debrief screen now has a count-down meter before player can press next mission.
  • Fix: SVFLAG_SPAWNFAR - this is supposed to pick a random Deploy Point furthest away from the most players. Now it does.
  • Fix: Capped FoV maximum to 100, otherwise it broke the cockpit model presentation.
  • Fix: Increased heights of Weapon Info panels in the Arming menu.
  • Fix: map flag .ignoreSave was being ignored by the save system. 
  • Fix: DM and TDM servers will now properly cycle through the list of maps defined in sv_maplist.txt.
  • Fix: AI would sometimes get stuck targeting a FRIENDLY player with no ability to ditch them as a target.

Files

battlemetal-release-win.zip 254 MB
Version 5 Jan 05, 2021

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