UI 2.0 - status


Itch is nice to have a more formalized dev-log system, vs steam's community announcements...anyway.

Just wanted to note for folks who don't keep up with twitter or steam, I've been overhauling the menu graphics to finally fix the aspect-ratio headaches that some players have experienced. I've also taken the time to redo the actual panel graphics too - reducing busy border sizes, better panel scaling, etc. Results speak for themselves, its a much more crisp look that should be easier to follow.

The main menus and HUD are what I'm now working on, the ETA date for the entire upgrade should be mid-fall 2021.
I am looking into ways of adding new mechs too.

stay frosty, DEAD_HANDs.

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