Minor Patch #3
battleMETAL » Devlog
Small updates. Originally planned a larger all-in-one update to go live later in the Spring / early summer, but some issues needed addressing sooner rather than later.
Updates
- Sweet new shaders added for environment hazards, projectiles, and shield/explosion effects.
- Flak cannon projectile effects to be more visible.
- starting to remove hard-target-lock mechanics; its not fun, and tedious to manage. Instead, any weapon that requires a (gold) lock will just have their reload delay increased.
Fixes
- fixed critical bug in the Training-Only map launched from the main menu.
- fixed but where Training-Only map might overwrite save_slot0.
- fixed found issue where player shield hits might not always play back properly.
Balances
- reduced metal ram-charge rates, they were way too fast.
- Light Autocannon: fixed shield and armor calculations to properly reflect printed stats.
- Rotary Plasma: Shield damage increased from 0.33 to 0.45.
- Rotary Plasma: fire rate decreased from 0.45 to 0.55.
- Missile-Active Radar: removed hard-lock requirement.
- Missile-Active Radar: reload rate decreased from 5sec to 8sec.
- Missile-Active Radar: total damage increase from 99 to 125.
- fixed found issue where player shield hits might not always play back properly.
Files
battlemetal-release-win.zip 254 MB
Version 9 Mar 19, 2021
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battleMETAL
retro-fps action with giant, stompy robots.
Status | Released |
Author | battleMETALgame |
Genre | Simulation, Shooter |
Tags | 3D, Co-op, Mechs, Multiplayer, Retro, Singleplayer, Vehicles |
Languages | English |
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