Minor Patch #3


Small updates. Originally planned a larger all-in-one update to go live later in the Spring / early summer, but some issues needed addressing sooner rather than later.

Updates

  • Sweet new shaders added for environment hazards, projectiles, and shield/explosion effects.
  • Flak cannon projectile effects to be more visible.
  • starting to remove hard-target-lock mechanics; its not fun, and tedious to manage. Instead, any weapon that requires a (gold) lock will just have their reload delay increased.

Fixes

  • fixed critical bug in the Training-Only map launched from the main menu.
  • fixed but where Training-Only map might overwrite save_slot0.
  • fixed found issue where player shield hits might not always play back properly.

Balances

  • reduced metal ram-charge rates, they were way too fast.
  • Light Autocannon: fixed shield and armor calculations to properly reflect printed stats.
  • Rotary Plasma: Shield damage increased from 0.33 to 0.45.
  • Rotary Plasma: fire rate decreased from 0.45 to 0.55.
  • Missile-Active Radar: removed hard-lock requirement.
  • Missile-Active Radar: reload rate decreased from 5sec to 8sec.
  • Missile-Active Radar: total damage increase from 99 to 125.
  • fixed found issue where player shield hits might not always play back properly.

Files

battlemetal-release-win.zip 257 MB
Version 9 Mar 19, 2021

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